Yeah, I wasn't really expecting that. I had been expecting to be working on it forever until I died, like everything I do.
But, yeah, the January Game, now known as "Fistful of Bullets: Low Noon" (I was really tired when I named it), is completed and on the Steam Workshop page for GameMaker: Studio. The GM:S itself is free, so if you can download that, you can play my game.
To fix it, go back to the resources tab and select Global Game Settings from the drop menu, just like how we fixed the color interpolation in the previous post.
This time, stick to the General tab of the GGS window, and uncheck the box next to "Use New Audio Engine".
This should fix most issues with calling in audio to play.
It feels awesome to have completely finished my first GameMaker game, beginning to end. It didn't hit me right away, but that's because I wasn't expecting how natural the progression to feel. All I did was take things one step at a time, and eventually I had a game.
Let me know if any of you have made your first games after checking out this site, I'd be glad to check them out!
- Frank
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